Lisa Marie Presley’heartbroken’ over the death of son Benjamin Keough, Elvis Presley’s grandson, in 27

Lisa Marie Presley’s director Roger Widynowski confirmed the departure in an announcement to USA TODAY: “She’s totally heartbroken, inconsolable and outside devastated but wanting to remain strong for her 11-year-old twins and her oldest daughter Riley. She loved that boy. He had been the love of her life”

Keough’s dad is singer-songwriter Danny Keough and his sister’s singer Riley Keough, 31.

TMZ reports that Keough expired out of a self-inflicted gunshot wound Sunday at Calabasas, California.

Lisa Marie was especially near Benjamin, showing on Twitter in 2012 that on Mother’s Day three decades before they ensured over Celtic eternity knot tattoos put in precisely the exact same site.

In 2012, Lisa Marie showcased Benjamin and his sisters at a music video remaking Elvis’ 1954 hit”I Love You Because.”

Lisa Marie is shown to CMT in October 2012 that backstage at Nashville’s Grand Ole Opry, people were struck Benjamin’s similarity to his famous grandfather Elvis. “He was in the Opry and was the most silent storm behind the point” She explained. “Everybody turned and appeared when he had been there. Everyone was grabbing him for a photograph since it’s simply uncanny.

I asked if Benjamin was likely to have a music career, she advised The Huffington Post in 2013, “He is doing his own thing at this time. I will let him decide when he needs to go outside and do exactly what he would like to perform.”

Lisa Marie submitted a family on Twitter at 2019, together with social networking responders according to his likeness to Elvis Presley

Apple updates iWork for Mac & iOS with video embeds, Author book Service

Apple has upgraded its macOS productivity suite to version 10.1, bringing new features like support for movie embeds in Amounts and iBooks Author books in Pages.

Pages now acquire support for video embeds from major video hosting websites YouTube and Vimeo, directly inside a Pages document. The Pages update reads:

Perform YouTube and Vimeo videos right in your own documents.
Create more flexible formulas using new functions.
Publish an iBooks Writer publication to work on it in Pages.
Apple recently discontinued the iBooks Writer platform on July 1, eliminating it in the App Store.

Amounts, Apple’s spreadsheet creation tool, also features the capability to play videos in spreadsheets and gains a couple of new functions, too. The update reads:

Perform YouTube and Vimeo videos directly in your spreadsheets.
Easily add captions and titles to images, videos, shapes, and other objects.
New functions, such as XLOOKUP, XMATCH, and REGEX, let you match patterns, control text and create flexible formulas.
Apple was careful to warn that some regions might not be able to encourage Vimeo and YouTube embeds in Pages and Numbers.

Keynotes, which allows users to make slideshow presentations, got a new upgrade, too. One upgrade seems to be geared toward creating presentations easier to present past a video conference, likely as a response to the continuing coronavirus pandemic. The update is as follows:

Use the new”Play Slideshow in Window” option to get access to other programs while presenting locally or through video conferencing.
Films can now play slide transitions. Insert the same picture to numerous slides to play with from one slide to the next.
Use the Align to Route option to get objects to stay pointed in the correct direction while after a motion path.
Easily add captions and titles to images, videos, shapes, and other items.
The iWork package is free to anyone on macOS and could be downloaded in the Mac App Store. iPhone and iPad owners can get variations of Pages, Keynotes, and Amounts for their mobile devices via the iOS App Store too.

Activision Is Quietly Reversing Unfair Call Of Duty Bans

Now, Activision appears to be gently cleaning the mess up.

Cheating was rampant in Modern Warfare because the initiation of the free-to-play Warzone battle royale and its own programmer has fought to genuinely crackdown on hackers. Back in April, a tweet from Infinity Ward comprehensive new steps to suppress the cheating, together with added security upgrades and increased resources devoted to weeding out all those players that are undesirable. In May, Activision further afield down by including a two-factor authentication requirement for most new Warzone reports on PC.

Despite that effort, hackers stay widespread in Warzone, continued to steal wins from Call of Duty’s participant base. It appears that Activision has taken harsh actions contrary to several reports suspected of cheating, but the bans have also affected those who say that they were simply hoping to play a reasonable match in a cheater’s entire world.

Many gamers have reported that they had been shocked to discover their Call of Duty accounts permanently banned when they logged in to perform before this week. Many who claim to be innocent gamers point out that their stats are average at best and don’t reflect any hacking or even toxic behavior.

Players quickly predicted on Activision to explore this newest wave of bans, and for alterations to the ban coverage. At this moment, Activision’s coverage on prohibits countries that permanently banned balances aren’t qualified for disputes, alteration, or refunds. This can be upsetting for almost any innocent gamers that spent tens of thousands of dollars of COD points on conflict passes and decorative packages, or who committed hundreds of hours to grind for in-game challenges and camos.

Some gamers speculate there might be fictitious bans as a consequence of the match’s anti-cheat system discovering background apps on PC, such as even benign apps not intended for cheating in Call of Duty. But, I have seen console gamers also disputing their bans too.

If you are among many players changed and think that your ban was an error, there is still hope for the accounts and Call of Duty potential: Some gamers are currently reporting that their accounts are being quietly reinstated. Maybe Activision and Infinity Ward are stealthily attempting to reverse any accidental bogus bans.

YouTuber”RDTechy,” among those players whose accounts have been prohibited, has posted a followup movie demonstrating the ban was lifted from his accounts.

While gamers will be delighted to get back their accounts, this episode demonstrates why Activision must at least revise its own prohibit process to incorporate a message which describes why a participant’s account has been prohibited. Hopefully, each of the innocent gamers caught up in this dragnet will find their account.

Pokémon Snap had a different kind of Attention

Why I Love is a collection of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work.

I must make this clear from the off, I’m not even much of a Pokémon fan. I totally missed out on the first trend in the mid-’90s. Back then I had been filling up my gaming lifestyle with much more”older” games; competing with my friends in GoldenEye and Perfect Dark on the Nintendo 64, researching the futuristic universes of Deus Ex, or playing Counter-Strike with my roommates.

But from the year 2000, I was returning home for the Christmas holidays for the first time since beginning University. My 12-year-old brother was playing Pokémon Snap and as I watched him perform, I was intrigued. With a couple of weeks to kill at home over the holiday period, I decided to start my own save file.

What instantly struck me was that the pace of Pokémon Snap was so different from what I was used to playing. It was this type of lean back and relax experience that was so alien to me from other gaming experiences. I didn’t know the difference between Pikachu and a Poliwag (I don’t, to tell the truth, and usually refer to them as the”Main One” and”Swirly Belly”), but that wasn’t what kept me coming back.

I wasn’t part of the following and didn’t know a lot about the world of Pokémon, but what was great about Pokémon Snap was that it functioned as a good entry point. They set up the game into resorts everywhere and had notable stands in Blockbuster in which you can print off your favorite snap on a whole lot of stickers.

The N64 technology at the time was starting to get a little long in the tooth and also we had been seeing what the next generation was able to do with Dreamcast and PlayStation 2, but those basic animations and colorful characters were able to produce an experience that enabled me to get lost in a joyous, easy universe. I could absorb the entire world of Pokémon in my own pace, without the strain of potentially losing a struggle. Sure, Professor Oak’s scoring method was eccentric, but that made the game better. It wasn’t frustrating; it just made you want to go back and try again.

Until there, the majority of the games I had played centered around some type of conflict and violence or, at least, were incredibly competitive as with racing games. Pokémon Snapshot some components from those, as it was basically an on-rails shooter, yet the absence of danger and violence was a refreshing change of speed (though I did enjoy bouncing an apple off a Pokémon’s head). I could still shoot albeit with a camera instead of a gun – but I was not being assaulted and stressing about my HP declining. The challenge of collecting them all and getting those grades from Professor Oak felt instantly intuitive to me.

Pokémon Snap is not a lengthy, complex or particularly deep experience, but the fact you can play the identical path many times over and have a slightly different experience — attempting to get better pictures every time — was just the thing I had to unwind after my first semester at University away from home. Basically for me, it felt like the game equivalent of binge-watching daytime TV; I could just tune out of everything else I had on my head.

I still seek out these experiences in games now. I can’t count the number of hours I’ve spent investigating worlds looking for interesting items and preventing the most important narrative advancement. But when I play a game such as Fallout, Zelda, or Red Dead Redemption, I take the opportunity to appreciate the smaller details and systems designers implemented that offer a more relaxing experience compared to pressing main missions.

As programmers, it’s a shame that we spend so much time building exceptionally detailed and rich worlds, only for people to rush through them completing missions rather than taking time to linger around, indulging in both quests. I’m a huge fan of open-world titles like No Man’s Sky, Abzu, and Everybody’s Gone to the Rapture that embraces this type of low key, lively exploration. I think there’s a lot more potential for these kinds of experiences.

The photography components of Pokémon Snap happen to be incorporated into a lot of games as an additional element. Pokémon Snap managed to take everything that could most likely be an ongoing side pursuit or mini-game and twist a whole adventure from it!

That is why I think a lot about my time enjoying Pokémon Snap. When I started up my first games company, our very first title was a relaxed frustration-free experience for its Nintendo DS (though regrettably this title never got released), and that I believe Pokémon Snap had a much deeper impact in my career than I would have anticipated when I first tried it quiet Christmas holiday.

As we know, games are a terrific form of escapism. These types of games offer you a type of digital tourism without stress, where you can explore and relax at your own speed. I think that is why games like Animal Crossing: New Horizons have found such a massive audience, particularly in the current climate where surfing the actual world can be quite stressful.

I was eager to hear the statement of a brand new Pokémon Breeze coming to Switch, but I still have a soft spot for the original. I have the N64 cartridge, and I’ve recently purchased a converter to play N64 games via HDMI just so I can recapture this experience two years later. It’s been a great deal of fun getting back into the flying minecart thing, throwing apples to Pokémon faces, trying to get that ultimate snap.

Why I Love is a collection of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other’s work.

I must make this clear from the off, I’m not even much of a Pokémon fan. I totally missed out on the first trend in the mid-’90s. Back then I had been filling up my gaming lifestyle with much more”older” games; competing with my friends in GoldenEye and Perfect Dark on the Nintendo 64, researching the futuristic universes of Deus Ex, or playing Counter-Strike with my roommates.

But from the year 2000, I was returning home for the Christmas holidays for the first time since beginning University. My 12-year-old brother was playing Pokémon Snap and as I watched him perform, I was intrigued. With a couple of weeks to kill at home over the holiday period, I decided to start my own save file.

What instantly struck me was that the pace of Pokémon Snap was so different from what I was used to playing. It was this type of lean back and relax experience that was so alien to me from other gaming experiences. I didn’t know the difference between Pikachu and a Poliwag (I don’t, to tell the truth, and usually refer to them as the”Main One” and”Swirly Belly”), but that wasn’t what kept me coming back.

I wasn’t part of the following and didn’t know a lot about the world of Pokémon, but what was great about Pokémon Snap was that it functioned as a good entry point. They set up the game into resorts everywhere and had notable stands in Blockbuster in which you can print off your favorite snap on a whole lot of stickers.

The N64 technology at the time was starting to get a little long in the tooth and also we had been seeing what the next generation was able to do with Dreamcast and PlayStation 2, but those basic animations and colorful characters were able to produce an experience that enabled me to get lost in a joyous, easy universe. I could absorb the entire world of Pokémon in my own pace, without the strain of potentially losing a struggle. Sure, Professor Oak’s scoring method was eccentric, but that made the game better. It wasn’t frustrating; it just made you want to go back and try again.

Until there, the majority of the games I had played centered around some type of conflict and violence or, at least, were incredibly competitive as with racing games. Pokémon Snapshot some components from those, as it was basically an on-rails shooter, yet the absence of danger and violence was a refreshing change of speed (though I did enjoy bouncing an apple off a Pokémon’s head). I could still shoot albeit with a camera instead of a gun – but I was not being assaulted and stressing about my HP declining. The challenge of collecting them all and getting those grades from Professor Oak felt instantly intuitive to me.

Pokémon Snap is not a lengthy, complex or particularly deep experience, but the fact you can play the identical path many times over and have a slightly different experience — attempting to get better pictures every time — was just the thing I had to unwind after my first semester at University away from home. Basically for me, it felt like the game equivalent of binge-watching daytime TV; I could just tune out of everything else I had on my head.

I still seek out these experiences in games now. I can’t count the number of hours I’ve spent investigating worlds looking for interesting items and preventing the most important narrative advancement. But when I play a game such as Fallout, Zelda, or Red Dead Redemption, I take the opportunity to appreciate the smaller details and systems designers implemented that offer a more relaxing experience compared to pressing main missions.

As programmers, it’s a shame that we spend so much time building exceptionally detailed and rich worlds, only for people to rush through them completing missions rather than taking time to linger around, indulging in both quests. I’m a huge fan of open-world titles like No Man’s Sky, Abzu, and Everybody’s Gone to the Rapture that embraces this type of low key, lively exploration. I think there’s a lot more potential for these kinds of experiences.

The photography components of Pokémon Snap happen to be incorporated into a lot of games as an additional element. Pokémon Snap managed to take everything that could most likely be an ongoing side pursuit or mini-game and twist a whole adventure from it!

That is why I think a lot about my time enjoying Pokémon Snap. When I started up my first games company, our very first title was a relaxed frustration-free experience for its Nintendo DS (though regrettably this title never got released), and that I believe Pokémon Snap had a much deeper impact in my career than I would have anticipated when I first tried it quiet Christmas holiday.

As we know, games are a terrific form of escapism. These types of games offer you a type of digital tourism without stress, where you can explore and relax at your own speed. I think that is why games like Animal Crossing: New Horizons have found such a massive audience, particularly in the current climate where surfing the actual world can be quite stressful.

I was eager to hear the statement of a brand new Pokémon Breeze coming to Switch, but I still have a soft spot for the original. I have the N64 cartridge, and I’ve recently purchased a converter to play N64 games via HDMI just so I can recapture this experience two years later. It’s been a great deal of fun getting back into the flying minecart thing, throwing apples to Pokémon faces, trying to get that ultimate snap.

Xbox Game Pass Only Included a very controversial Name

There are a lot of notable titles on Xbox Game Pass, however today, among the very visible games in recent memory is landing on the ceremony.

Anyone that has been following gambling news over the past couple of years is very likely to be quite knowledgeable about Fallout 76. Originally announced in May 2018, Fallout 76 was pitched as a multiplayer game set in the Fallout universe — or, more specifically, at a post-apocalyptic Appalachia. The game started later this season, and the first response from critics and gamers alike wasn’t terrific.

In reality, it was negative, and some of the things Bethesda did after launch didn’t actually endear anyone to the match. However, through the years, Bethesda was working on enhancing Fallout 76, launching the Wastelanders upgrade, which adds NPCs to the game, earlier this season. Has Bethesda done enough to make the game great? That is for Fallout 76 players to pick, but this launch on Game Pass means that you are able to scope out the problem for yourself without first dropping $40 on this game.

Joining Fallout 76 on Game Pass now is CrossCode, an indie game that’s received a lot of love on Steam through recent years. Last week, Microsoft kicked off the month by incorporating Out of the Park Baseball 21 and Soulcalibur VI to Game Pass Too.

CrossCode and Soulcalibur VI are equally exclusives into the console version of Xbox Game Pass, while Out of the Park Baseball 21 is exclusive to the PC version; just Fallout 76 can be found on either the console and PC versions of the game. It’ll be interesting to determine if Fallout 76 enjoys a major spike in participant numbers because of this Xbox Game Pass launching, particularly now that the Wastelanders update is offered in the game.

Pokemon Go Adds Team Rocket’s Jessie And James

Team Rocket balloons have started emerging in Pokemon Proceed, providing you with a brand new way to combat the villainous band, and also the group’s most notorious duo have joined the struggle. Jessie and James, Ash’s recurring antagonists in the Pokemon animated series, have come at Pokemon Proceed, giving you an opportunity to challenge them.

The duo will appear randomly at the match and just for a while, therefore there is no telling when you will encounter them. Should you spot their identifying balloon, nevertheless, simply tap to initiate a conflict together.

Coinciding with their introduction, fresh avatar items inspired by Jessie and James are inserted to Pokemon Proceed store, permitting you to groom your coach inside their signature Team Rocket uniforms. The 2nd weekly pair of Pokemon Go Fest challenges also arrives this week, and this one focuses on fighting Team Rocket, making Jessie and Jame’s look quite timely.

Pokemon Go is not the only match Jessie and James have invaded; the duo is also emerging in Pokemon Experts as part of a distinctive Double Trouble occasion. James is not yet available from the game, though it’s heavily indicated he will likewise launch shortly, presumably together with his Weezing. You may read more about the Dual Trouble occasion on the Pokemon Experts site.

Despite being some of this series’ most famous personalities, Jessie and James have rarely been featured in real Pokemon games, which makes this a special event. Before their arrival in Go and Pokemon Pros, the duo just looked in Pokemon Yellow and its own 2018 Switch reimagining, Pokemon: Let’s Go, Pikachu, and Let’s Move, Eevee.

Niantic has many different events lined up for Pokemon Proceed this month, such as Pokemon Go Fest 2020, which occurs on July 25 and 26. Before that time, the studio will maintain July’s Community Day, which comprises Gastly. The Legendary Kyurem is also accessible Raids at this time, and there is a fresh batch of Field Research jobs to finish this month.

Killing Floor 2 and other games free on Epic Games Store this week

You will find new games available for free on the Epic Games Store this week for example Killing Floor 2. Other than this there are other games that are also available for free are Lifeless Planet and Escapist 2. The listing also mentions that Torchlight two is going to be free following. Killing Floor 2 is a first-person shot video game developed and released by Tripwire Interactive, with later aid from Saber Interactive. Also, Read – Borderlands: The Handsome Series is free on Epic Games Store this week

From the Epic Games Store Killing Floor’s description reads, “In KILLING FLOOR two, players descend to continental Europe after it’s been overrun by horrific, murderous clones known as Zeds which were made by rogue elements of their Horzine Corporation. Killing Floor 2 includes a cost of $9.99 that is accessible till next Friday for free. Also, Read Here’s the Way to get refunds for matches around the Epic Games Store

Formerly, Epic Games Store provided Borderlands: The Handsome Series for free. Other than this, those who had purchased the game for free throughout the selling period have the opportunity to have a refund. This is a portion of a brand new initiative from Epic Games Store at which it stinks people who recently purchased a match that went for sale.

The previous week found Epic Games Store provide Sid Meier’s Civilization VI. Speaking about the last games which were made on Epic Game Store for free, nothing surpasses the pastime of GTA V. The debut of the free sport has been accidentally posted by the Epic Games Store Twitter handle. The interest from the bargain had overwhelmed Epic Games Store servers. It required down, not just Epic Games Store servers but then Rockstar Games servers too. The other games we’ve seen go free before comprising Only Cause 4, World War Z, and Assassin’s Creed: Syndicate.

Epic Games, has also only sold a minority stake on Sony. The Western conglomerate has spent $250 million for a 1.4 percent stake in the corporation.

TikTok’s Enjoys briefly broke down in the worst possible Moment

For a couple of hours on Thursday afternoon, videos which seemed on TikTok user webpages, after feeds, and also the For You Page all exhibited broken Like totals for some users throughout the world. TikTok revealed these videos had zero enjoys.

“Earlier today, some of our customers experienced program problems around alarms, the screen of likes and see counts, and trouble loading videos onto some pages of this program,” TikTok stated in an announcement to The Verge. “The problems seem to have been caused by greater traffic than regular on our servers at Virginia, inducing temporary service disruptions. We have solved the problem and are investigating the origin, and will discuss upgrades as they become available”

Nevertheless, the brief outage came at the worst possible moment, as most TikTok users reasoned that the glitch was the consequence of a national ban on the program, which was endangered by US Secretary of State Mike Pompeo before this past week.

“We’re taking this quite seriously. We’re definitely considering it,” Pompeo stated Monday.

Throughout the previous year, US lawmakers and government officials have grown increasingly worried over the program’s handling of consumer information and its connection with the Chinese authorities. However a”ban” could be hard to attain in the united states, and also the White House has yet to act on its own statements.

Here is the Way to uninstall

Apple has opened iOS 14 and iPadOS 14 beta testing to the general public, allowing anyone to receive a record of their features coming into the iPhone and iPad after this fall. However, just like with any beta app, there’ll almost certainly be bugs and issues which have the potential to frustrate people who are courageous enough to install it.

If you’re interested in trying it out, here is the best way to download iOS 14 and iPadOS 14 on your own iPhone and iPad. But if at any point you have installer’s remorse after joining the public beta program, find solace in knowing you can return to iOS 13 or iPadOS 13.

Wiping the beta from your iPhone or iPad requires a little bit of effort and time.

Restore your iPhone or iPad to iOS 13

1. As a way to uninstall iOS 14 or iPad 14, you’ll need to completely wipe and restore your device. If you are using a Windows computer, then you have to have iTunes installed and upgraded to the most recent version. If you are on a Mac, make sure that your Mac’s program is upgraded by clicking the Apple logo at the top of your screen then picking System Preferences > Software Update.

2. Connect your iPhone or iPad to your computer using a Lightning or USB-C cable.

3. Place your iPhone or iPad into recovery mode by utilizing the steps, which can be specific for your device, listed below. You’ll know when you are in recovery mode as soon as your device’s display is black, revealing a cable pointing toward a MacBook (such as the picture at the top of this post). Your iPhone or iPad will probably restart during this process, but do not let go of the button(s) until you see the recovery-mode display.

* When you have an iPhone 6S or old, an iPad using a home button or iPod Touch generation or older, hold from the sleep/wake button and the home button at the same time until you find the recovery-mode display.
* For an iPhone 7, 7 Plus, or iPod Touch seventh creation, hold from the sleep/wake button and also the volume-up button at precisely the exact same time until you find the recovery-mode screen.
* For iPhone 8 later, quickly press the volume-up followed by volume-down buttons, and then hold in the side button until you see the recovery screen.
* iPad Pro users will immediately press on the volume-up, then the volume-down buttons, followed by holding in the top button until you find the recovery screen.
4. You should see a prompt in your computer, permitting you to know a device in retrieval mode has been detected. It’ll ask if you want to Restore or Update your device, select Restore. Your personal computer will download and install the latest official version of iOS 13 on your device.

If created a copy of your phone or tablet before joining the beta program, after iOS 13 is set up you will be asked if you would like to use that backup to restore your device. In case you did not back up, then you’ll have to start from a new install.

There is nothing wrong with moving back to iOS 13 — there are plenty of attributes worth your attention. There is even a bunch of hidden features we thoroughly enjoy. Of course, if you’re tempted by iOS 14, you always have the option to install the beta, closer to its entire launch.

Kid Cudi and Eminem to Shed New Alliance this week

Kid Cudi and Eminem have combined forces for the brand new alliance’ The Adventures of Moon Man and Slim Shady’.

The former obtained his daughter Vada, 10, to declare the upcoming trial at a candy movie on Twitter.

She states: “I am here to say my dad’s brand new single,’The Adventures of Moon Man and Slim Shady’, is coming out on Friday [July 10]. Look it over ”

Fans of the rapper guessed something might be from the pipeline from both hip-hop celebrities, as Cudi had tweeted that those Yourself’ hitmaker in May:”@Eminem rap God. Help!”

Cudi created a comeback in April using the trail leader of the Delinquents’ – his first solo album since 2016.

The group proved their initial cooperation in nearly four decades, they’re first since 2016’through The Late Night’ out of Travis’ LP,” Birds From The Trap Sing McKnight’, and baptized In Fire’ from Cudi’s album’Passion, Pain & Demon Slayin” through Travis’ reside’Astronomical event’ about the battle royale match Fortnite’.

The name’The Scotts’ is a nod to the fact that they both discuss Scott as a title, together with Cudi’s name being Scott Mescudi.

Meanwhile, the Cudi has lately teased a’Children Watch Ghosts’ animated series with Kanye West.

A CGI trailer has been posted to encourage the occasion for their 2018 job, but there’s still no sign of when this may occur.